Bending Time is currently seeking investment to add fuel for the company to take its lifelike virtual world to the next level.
Key data
- raising $400k to $600k pre-seed for 8-20% stake in Bending Time
- incorporated in BC, Canada in 2015
- cap table at a F&F level
- docs available on request
Key considerations
- solo, first time founder with tons of domain experience
- currently team of 1
- de-risked over first 6 years of tech dev and sales
- read blog for founder, technical and business details
If interested, let's talk! I would love to hear from you at [email protected].
Key data
- raising $400k to $600k pre-seed for 8-20% stake in Bending Time
- incorporated in BC, Canada in 2015
- cap table at a F&F level
- docs available on request
Key considerations
- solo, first time founder with tons of domain experience
- currently team of 1
- de-risked over first 6 years of tech dev and sales
- read blog for founder, technical and business details
If interested, let's talk! I would love to hear from you at [email protected].
Frequently Asked Questions
1. What is a gameable 3D Earth anyways?
A realistic 3D virtual world similar to Google Earth except the mountains are rendered in true time-of-day sunlight, the forests are populated with millions of 3D trees and the ocean surface across the planet has waves that meet the shore. Plus, the observer can experience the virtual world at the surface instead of switching to street-level imagery.
2. Don't other 3D globes do this already?
No. The large-world coordinate solution, terrain shading, forest generation and ocean rendering solutions are the first of their kind in an easily accessible form; i.e., an application running on a PC with an internet connection.
3. It sounds cool but is there any commercial value to a gameable 3D Earth?
Discussions with city planners, engineering firms, large construction companies, tourism organizations and simulation game players say yes.
1. What is a gameable 3D Earth anyways?
A realistic 3D virtual world similar to Google Earth except the mountains are rendered in true time-of-day sunlight, the forests are populated with millions of 3D trees and the ocean surface across the planet has waves that meet the shore. Plus, the observer can experience the virtual world at the surface instead of switching to street-level imagery.
2. Don't other 3D globes do this already?
No. The large-world coordinate solution, terrain shading, forest generation and ocean rendering solutions are the first of their kind in an easily accessible form; i.e., an application running on a PC with an internet connection.
3. It sounds cool but is there any commercial value to a gameable 3D Earth?
Discussions with city planners, engineering firms, large construction companies, tourism organizations and simulation game players say yes.