Bending Time is looking for a rendering engineer/game developer to join or partner with Sean in completing the initial launch of the lifelike virtual world. This includes advanced shader work for terrain, ocean, forests and/or atmosphere/sky.
Key terms
- salary dependent on financing from investment
- 1-5% equity vested over 4 years
- possible MoU/contract prior to investment
- open to partnership opportunity as well
Key attributes
- passion for lifelong learning
- C# / HLSL / Unity experience preferred
- ability to break out of Unity limitations for planet-wide virtual world
- experience with procedural content generation
- experience with shaders and rendering pipeline, in general
- strong math skills
- humility
- grit
- any experience level: junior to expert, other attributes more important
Startups, especially those pioneering new tech, are not easy. The journey will be arduous. But if we work earnestly, we will succeed, and I believe in sharing the wealth.
If this sounds interesting to you, and you think you can make a positive impact, drop me a line. I'd love to hear from you at [email protected].
Key terms
- salary dependent on financing from investment
- 1-5% equity vested over 4 years
- possible MoU/contract prior to investment
- open to partnership opportunity as well
Key attributes
- passion for lifelong learning
- C# / HLSL / Unity experience preferred
- ability to break out of Unity limitations for planet-wide virtual world
- experience with procedural content generation
- experience with shaders and rendering pipeline, in general
- strong math skills
- humility
- grit
- any experience level: junior to expert, other attributes more important
Startups, especially those pioneering new tech, are not easy. The journey will be arduous. But if we work earnestly, we will succeed, and I believe in sharing the wealth.
If this sounds interesting to you, and you think you can make a positive impact, drop me a line. I'd love to hear from you at [email protected].